Smile Universe
Spell Quick

Smile Universe

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Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jan 1, 2026
37± 6/ 100
Power Score
Intrinsic 38
Deck 42

Smile Universe — Power Evaluation

Final Score: 37 ± 6 · Confidence: Medium

  • Intrinsic: 38 · Deck: 42 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler

Why it scores here

Smile Universe converts into bodies, not into a winning board: a single Quick-Play Spell recovers as many face-up Pendulum monsters from the Extra Deck as possible, but they arrive with their effects negated, gift the opponent LP equal to their combined original ATK, and lock out all other Summons and attacks for the turn. Because that lock blocks using the bodies as material on the same turn, the card cannot function as a same-turn starter or extender, and the combo sample records zero appearances, so its practical payoff stays unconfirmed. It does see real play (23 recent decks, ~2 copies each) across a wide spread of archetypes, which confirms accessibility and a small 'Smile' engine role rather than intrinsic power. Its stats earn nothing here (it is a 0-ATK Spell with no interaction), so the score reflects a narrow, self-locking support piece.

Axis scores

Axis Score Evidence
Accessibility 36 Quick-Play Spell legal in TCG/OCG/Master Duel and run in 23 recent main decks at 2.04 copies average, but with zero as_starter/as_searched appearances and no listed search route (observed).
Combo & Conversion 15 No combo appearances are recorded (0 total) and the self-lock forbids other Summons the turn it resolves, so it cannot use its own bodies as material and does not build a board on its own (verified).
Resource Economy 30 One card returns multiple Pendulum monsters from the Extra Deck, but it grants the opponent LP equal to their total original ATK, making it a roughly even-to-negative exchange (verified).
Effect & Interaction 3 It provides no negation, removal, or disruption, and the Summoned monsters have their effects negated, giving zero opponent interaction (verified).
Material Utility 33 The card produces several Pendulum bodies across Levels/Attributes that could serve as material on a later turn, but the Summon lock and negated effects cap their immediate value (inferred).
Resilience & Flexibility 31 Quick-Play timing allows activation on the opponent's turn to sidestep the same-turn lock, yet a single negation leaves the turn empty and the summoned bodies are fragile and blanked (inferred).
Deck-Building Efficiency 38 It fits a compact 'Smile' package (Smile Sorcerer/Smile Action/Smile World co-occur in 56.5% of its decks) at ~2 copies with no hard garnet, though it needs face-up Pendulum monsters in the Extra Deck to be live (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-Play timing can be used on the opponent's turn so the summoned bodies survive into your own turn (inference).
  • Recovers multiple Pendulum monsters from the Extra Deck with a single card.
  • Splashable across many archetypes (16 distinct archetypes in the sample).

Weaknesses

  • Severe self-lock: cannot Normal/Special Summon other monsters or attack the turn it is activated.
  • Summoned monsters have their effects negated, so they are pure bodies.
  • Gifts the opponent LP equal to the total original ATK of the summoned monsters.
  • Provides no disruption or interaction of its own.
  • Zero recorded combo appearances, so its practical payoff is unverified.

Counters / choke points

  • Negating the activation (Spell/Trap negate) wastes the turn and leaves you locked with nothing summoned.
  • Effects that banish or shuffle back your face-up Extra Deck Pendulum monsters leave no valid targets.
  • Any board that punishes an attack-less, effect-less monster wall answers the summoned bodies.

Best use

Setup / Extra Deck body recovery. Decks: Smile / Performapal Pendulum, P.U.N.K., Fiendsmith, Ryzeal. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Special Summon as many face-up Pendulum Monsters from the Extra Deck as possible, with their effects negated, then the opponent gains LP equal to their total original ATK.; Card text: cannot Normal or Special Summon other monsters, or attack, during the turn it is activated.; Card is a Quick-Play Spell legal in TCG, OCG, and Master Duel.; 23 recent decks run it, all in the main deck, at 2.04 copies average (11 at 1 copy, 12 at 3 copies).; 16 distinct archetypes; top partners Performapal Smile Sorcerer, Smile Action, and Smile World co-occur in 56.5% of its decks.
  • Observed: Combos sample: 0 appearances across all recorded boards.; No guides mention the card (0 guides).; usage_statistics unavailable (no StatisticsCard rows).
  • Inferred: Because the lock forbids other Summons, the summoned bodies cannot be used as material the turn it resolves, so it is not a same-turn starter or extender.; Activating it on the opponent's turn via its Quick-Play status would leave the bodies available for material on the following turn, a plausible but unrecorded line.; Strong co-occurrence with Smile Sorcerer / Smile Action / Smile World indicates it is played as part of a small 'Smile' package.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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